Обсуждение:Совмещенная реальность

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Augmented school reality

Students bring their own familiar practices to the lab (craft, construction, carpentry), and those practices get augmented using socially-valued tools such as computational and mathematics. The malleability of the equipment and the pedagogical space in the lab makes the augmentation and embracement of such practices feasible, generating an environment that values multiple ways of working.


However, they were still constructing, building, and using their hands, but all the work was permeated with two socially valued practices: computation and mathematics. Again, the familiar practices of building and making were augmented with computational tools, which generated not only more refined and sophisticated projects, but also empowerment and increased self-esteem. This proved to be a crucial Freirean principle for the design of digital fabrication experiences. By building onto students’ familiar practices and adding a layer of expressive technologies, a digital fabrication lab, which merges computation, tinkering and engineering, has the potential to augment rather than replace familiar and powerful practices that students already possess, therefore they can recognize their own previous expertise in what they accomplish in the lab, rather than acquiring a new identity altogether.

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